MARTI, PATRIZIA
 Distribuzione geografica
Continente #
NA - Nord America 11.831
EU - Europa 8.825
AS - Asia 4.613
SA - Sud America 992
AF - Africa 133
OC - Oceania 90
Continente sconosciuto - Info sul continente non disponibili 10
Totale 26.494
Nazione #
US - Stati Uniti d'America 11.692
CN - Cina 1.703
RU - Federazione Russa 1.582
IT - Italia 1.491
GB - Regno Unito 1.443
SG - Singapore 1.361
IE - Irlanda 1.234
SE - Svezia 926
BR - Brasile 821
UA - Ucraina 702
HK - Hong Kong 441
FR - Francia 421
DE - Germania 408
KR - Corea 328
FI - Finlandia 226
VN - Vietnam 182
IN - India 129
NL - Olanda 90
CA - Canada 83
AU - Australia 74
PH - Filippine 67
AR - Argentina 58
ES - Italia 57
TR - Turchia 49
ZA - Sudafrica 46
BD - Bangladesh 39
BE - Belgio 38
MX - Messico 33
PL - Polonia 33
JP - Giappone 31
IQ - Iraq 29
ID - Indonesia 27
AT - Austria 25
EC - Ecuador 25
CO - Colombia 24
DK - Danimarca 23
RO - Romania 21
IL - Israele 20
PE - Perù 19
TH - Thailandia 19
PK - Pakistan 18
EG - Egitto 17
PT - Portogallo 17
NZ - Nuova Zelanda 16
CH - Svizzera 15
IR - Iran 15
NO - Norvegia 15
TW - Taiwan 15
MY - Malesia 13
SA - Arabia Saudita 13
UZ - Uzbekistan 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
CL - Cile 12
KZ - Kazakistan 12
PY - Paraguay 12
BN - Brunei Darussalam 10
LT - Lituania 10
MA - Marocco 10
EU - Europa 9
GR - Grecia 9
NP - Nepal 9
VE - Venezuela 9
HU - Ungheria 8
KE - Kenya 8
NG - Nigeria 8
UY - Uruguay 8
DZ - Algeria 7
JO - Giordania 7
LB - Libano 7
RW - Ruanda 7
BG - Bulgaria 6
BH - Bahrain 6
CY - Cipro 6
TT - Trinidad e Tobago 6
ET - Etiopia 5
GH - Ghana 5
OM - Oman 5
TN - Tunisia 5
AL - Albania 4
BO - Bolivia 4
CZ - Repubblica Ceca 4
GE - Georgia 4
HN - Honduras 4
JM - Giamaica 4
PS - Palestinian Territory 4
HR - Croazia 3
LS - Lesotho 3
LU - Lussemburgo 3
SN - Senegal 3
AO - Angola 2
BB - Barbados 2
DO - Repubblica Dominicana 2
EE - Estonia 2
IS - Islanda 2
LK - Sri Lanka 2
LV - Lettonia 2
NI - Nicaragua 2
PA - Panama 2
RS - Serbia 2
Totale 26.477
Città #
Dallas 2.380
Houston 1.559
Dublin 1.220
Southend 1.203
Fairfield 1.026
Singapore 803
Ashburn 645
Chandler 631
Jacksonville 569
Woodbridge 475
Beijing 440
Moscow 440
Santa Clara 418
Wilmington 416
Hong Kong 408
Seattle 400
Cambridge 317
Seoul 314
Ann Arbor 300
Hefei 292
Milan 215
Princeton 190
Siena 190
Nanjing 183
Los Angeles 128
Boardman 127
Rome 119
Florence 106
The Dalles 96
Helsinki 78
Buffalo 77
São Paulo 73
San Mateo 66
San Diego 65
Nanchang 61
Shenyang 61
Ho Chi Minh City 60
New York 58
Bengaluru 49
Tianjin 42
Munich 40
Naples 38
Redondo Beach 35
Council Bluffs 33
Dong Ket 33
Changsha 32
Hanoi 31
Jiaxing 31
Afragola 30
Chicago 30
London 29
Turin 29
Columbus 27
Eindhoven 27
San Francisco 27
Brussels 26
Hebei 25
Rio de Janeiro 25
Düsseldorf 24
Kunming 24
Málaga 24
Dearborn 23
Bari 22
Norwalk 21
Warsaw 21
Brisbane 20
Johannesburg 20
Lappeenranta 20
Melbourne 20
Montreal 20
Genoa 19
Guangzhou 19
Ningbo 19
Nuremberg 19
Belo Horizonte 18
Toronto 18
Atlanta 17
Brooklyn 17
Zhengzhou 17
Amsterdam 16
Chennai 16
Shanghai 16
Vienna 16
Brasília 15
Prato 15
Sydney 15
Tokyo 15
Cairo 14
Frankfurt am Main 14
Fremont 14
Jinan 14
Manila 14
Orem 14
Baghdad 13
Campinas 13
Denver 13
Edinburgh 13
Portsmouth 13
Tappahannock 13
Tashkent 13
Totale 17.569
Nome #
Culture is a right: designing multisensory experiences for an accessible cultural heritage beyond the museum’s walls 863
Interpretative Dynamics in Human Robot Interaction 575
Design thinking as a mindset shift for innovation in healthcare 497
Bringing playfulness to disability 357
Anticipated, momentary, episodic, remembered: The many facets of User eXperience 344
"Make it move": Playing cause and effect games with a robot companion for children with cognitive disabilities. 306
Accompany: Acceptable robotiCs COMPanions for AgeiNg Years. Multidimensional Aspects of Human-System Interactions 277
Offensive acts and helping behavior on the internet: An analysis of the relationships between moral disengagement, empathy and use of social media in a sample of Italian students 277
A multi-perspective evaluation of a service robot for seniors: the voice of different stakeholders 262
Da stigma a oggetti di desiderio. Il progetto di gioielli a supporto della persona sorda 261
Adapting the museum a no-intrusive user modeling approach 250
Human work in call centres: a challenge for cognitive ergonomics 238
Experience over time: evaluating the experience of use of a squeezable interface in the medium term 234
Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy 231
Beyond the Optimal Flow: Pause, Detachment, Serendipity, and Action 231
Shaping empathy through perspective taking 227
Poetry as a cross-cultural analysis and sensitizing tool in design 224
Arte, computer: supportare il coinvolgimento emotivo 223
Robot companions for children with down syndrome: A case study 222
A Multi-sensory Environment for the treatment of Dementia Affected Subjects 219
Gaming Archaeology: Playful Learning for Children With Different Abilities 218
A robot companion for inclusive games: a user-centred design perspective 218
Assistive technology design and development for acceptable robotics companions for ageing years 217
Evaluating the Experience of Use of a Squeezable Interface 206
La cultura maker per l’innovazione digitale 204
Arte e tecnologia: Mediare il coinvolgimento emotivo 203
Trends in use of 3D printing in vascular surgery: A survey 199
Smart community-based services for older persons with disability: a desk review and analysis of design projects 197
Grasping the complexity of UX in the Long-term in Interaction with Embodied Conversational Agents 196
External aids for social memory 195
Designing modular robotic playware 195
Framing diversity: designing hearing aids from a deaf culture perspective 193
Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC 192
Embodying culture: Interactive installation on women's rights 192
Plant to fork: from sustainably sourced bio-based feedstock to 3D printed delicacies 190
Adapting body and behaviour: learning and playing with a modular robotic platform 190
Engaging older people with participatory design 188
L'uomo e le macchine: per i 70 anni di Sebastiano Bagnara 188
Bringing aesthetically minded design to devices for disabilities 187
Itinerarium: Co-designing a tangible journey through history 187
Socially Assistive Robotics in the Treatment of Behavioural and Psychological Symptoms of Dementia 184
Ballade of Women: the expedition 184
Didattica, apprendimento e design dell'interazione. 183
Exploring User-Centred Design in practice: Some caveats. 181
La relazione empatica con i robot 180
What are the preferred characteristics of a service robot for the elderly? A multi-country focus group study with older adults and caregivers 179
Exploring play styles with a robot companion 177
Scenarios of Robot Assisted Play for Children with Cognitive and Physical Disabilities 177
Palpable Time for Heterogeneous Care Communities 172
Critical Interaction Analysis in the Flight Deck 172
Active Surfaces: a novel concept for end-user composition 171
Building narrative experiences for children through real time media manipulation 170
Physical and Conceptual Constructions in Advanced Learning Environments 167
Creative Interactive Play for Disabled Children 167
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World 166
3D printed customized facemask for maxillary protraction in the early treatment of a Class III malocclusion: proof-of-concept clinical case 165
Media composition and narrative performance at school 164
Il museo fuori dal museo: il co-design di nuovi servizi museali accessibili e inclusivi 162
Robot companions: towards a new concept of friendship? 161
The role of modular robotics in mediating non verbal social exchanges 160
Soma-based design theory 159
Envisioning probe kit: Creativity and Storytelling to Capture the Inner Thoughts of People 158
BIT Special Issue ECCE2021 Editorial 157
More-than-human health for the responsible innovation of wearable medical devices 156
Il latino, un gioco da ragazzi! Il sudoku di latino per la scuola secondaria superiore 156
Scaling Ambient Intelligence 155
Data-enabled design for social change: Two case studies 155
Social Coordination in Human–Robot Interaction Through Reciprocal Engagement 154
Structured Task Analysis in Complex Domains 153
Materials of Embodied Interaction 153
Expression-rich communication through a squeezable device 153
Body adornment and interaction aesthetics: a new frontier for assistive wearables 153
3D printed customized facemask for early treatment of Class III malocclusion: a two-center case series feasibility study 152
The choice of the unit of analysis for modelling real work settings 152
Designing Manipulative Technologies for Children with Different Abilities 152
Modular Robotics for Novel Tools in Dementia Treatment 152
Poetry in design 152
Robot e Società 150
Human-centred Design Methods: Developing Scenarios for Robot Assisted Play Informed by User Panels and Field Trials 150
"On making" 150
Balancing guidance and flexibility in the design of an inclusive handweaving loom: balancing guidance and flexibility 150
End-user composition and re-use of technologies in the Neonatal Intensive Care Unit 149
Functionality of service robotics for Aging-in-Place: what to build? 149
Situated Interaction in Art 148
Process for manufacturing customized facemasks for the treatment of malocclusion 147
Instilling cultural values through bodily engagement with human rights 147
Designing interaction for next generation personal computing 144
Bringing Culture to People: A Co-design Method for Redefining the Role of the Museum 142
Supporting inspection strategies through palpable assemblies 142
Exploring Movement Qualities in a Reciprocal Engagement 142
Le dimensioni sociali del design 142
Designing inclusion: a smart learning ecosystem for hearing parents of deaf children 141
Pervasive technology in Neonatal Intensive Care Unit: a prototype for newborns unobtrusive monitoring 141
Robots as Social Mediators for Children with Autism - A Preliminary Analysis Comparing Two Different Robotic Platforms. 141
“I Enjoyed That This Much!” Techniques for Measuring Usability in Leisure-Oriented ApplicationsThe Usability Business 137
Game of stimuli: an exploratory tangible interface designed for autism 136
Touching virtual objects in mid-air: a study on shape recognition 136
Teaching Experience Design Using Poems as Cultural Probes 135
Enriching the food experience: A design journey through innovative technologies for creating, experimenting, consuming, socializing, and playing with food 135
Perceiving while being perceived 133
Totale 19.624
Categoria #
all - tutte 78.031
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 78.031


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.571 0 0 0 0 0 384 191 318 207 160 174 137
2021/20222.014 143 215 89 485 78 92 110 63 100 151 160 328
2022/20232.441 159 139 260 388 226 512 52 196 277 57 102 73
2023/20242.143 116 68 167 119 96 485 592 102 13 114 60 211
2024/20254.556 133 216 339 269 466 339 121 378 400 237 451 1.207
2025/20267.121 770 1.470 2.071 986 1.708 116 0 0 0 0 0 0
Totale 26.800