I-BLOCKS are an innovative concept of building blocks allowing users to manipulate conceptual structures and compose atomic actions while building physical constructions. They represent an example of enabling technologies for tangible interfaces since they emphasise physicality of interaction through the use of spatial and kinaesthetic knowledge. The technology presented in this paper is integrated in physical building blocks augmented with embedded and invisible microprocessors. Connectivity and behaviour of such structures are defined by the physical connectivity between the blocks. These are general purpose, constructive tangible user interface devices that can have a variety of applications. Differently from other approaches, I-BLOCKS do not only specify a computation that is performed by the target system but perform at the same time the computation and the associated action/functionality. Manipulating I-BLOCKS do not only mean constructing physical or conceptual structures but also composing atomic actions into complex behaviours. To illustrate this concept, the paper presents different scenarios in which the technology has been applied: story telling performed through the construction of physical characters exhibiting emotional states, and learning activities for speech therapy in cases of dyslexia and aphasia. The scenarios are presented discussing both the features of the technology used and the related interaction design issues. The paper concludes reporting about informal trials that have been conducted with children.

LUND H., H., Marti, P. (2004). Physical and Conceptual Constructions in Advanced Learning Environments. INTERACTION STUDIES, 5(2), 269-299 [10.1075/is.5.2.06lun].

Physical and Conceptual Constructions in Advanced Learning Environments

MARTI, PATRIZIA
2004-01-01

Abstract

I-BLOCKS are an innovative concept of building blocks allowing users to manipulate conceptual structures and compose atomic actions while building physical constructions. They represent an example of enabling technologies for tangible interfaces since they emphasise physicality of interaction through the use of spatial and kinaesthetic knowledge. The technology presented in this paper is integrated in physical building blocks augmented with embedded and invisible microprocessors. Connectivity and behaviour of such structures are defined by the physical connectivity between the blocks. These are general purpose, constructive tangible user interface devices that can have a variety of applications. Differently from other approaches, I-BLOCKS do not only specify a computation that is performed by the target system but perform at the same time the computation and the associated action/functionality. Manipulating I-BLOCKS do not only mean constructing physical or conceptual structures but also composing atomic actions into complex behaviours. To illustrate this concept, the paper presents different scenarios in which the technology has been applied: story telling performed through the construction of physical characters exhibiting emotional states, and learning activities for speech therapy in cases of dyslexia and aphasia. The scenarios are presented discussing both the features of the technology used and the related interaction design issues. The paper concludes reporting about informal trials that have been conducted with children.
2004
LUND H., H., Marti, P. (2004). Physical and Conceptual Constructions in Advanced Learning Environments. INTERACTION STUDIES, 5(2), 269-299 [10.1075/is.5.2.06lun].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11365/22466
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