Haptic systems have only recently started to be designed with wearability in mind. Compact, unobtrusive, inexpensive, easy-to-wear, and lightweight haptic devices enable researchers to provide compelling touch sensations to multiple parts of the body, significantly increasing the applicability of haptics in many fields, such as robotics, rehabilitation, gaming, and immersive systems. In this respect, wearable haptics has a great potential in the fields of virtual and augmented reality. Being able to touch virtual objects in a wearable and unobtrusive way may indeed open new exciting avenues for the fields of haptics and VR. This work presents a novel wearable haptic system for immersive virtual reality experiences. It conveys the sensation of touching objects made of different materials, rendering pressure and texture stimuli through a moving platform and a vibrotactile abbrv-doi-hyperref-narrowmotor. The device is composed of two platforms: one placed on the nail side of the finger and one in contact with the finger pad, connected by three cables. One small servomotor controls the length of the cables, moving the platform towards or away from the fingertip. One voice coil actuator, embedded in the platform, provides vibrotactile stimuli to the user.
Spagnoletti, G., Meli, L., LISINI BALDI, T., Gioioso, G., Pacchierotti, C., & Prattichizzo, D. (2018). Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments. In Proc. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp.691-692). IEEE.
|Titolo:||Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments|
|Citazione:||Spagnoletti, G., Meli, L., LISINI BALDI, T., Gioioso, G., Pacchierotti, C., & Prattichizzo, D. (2018). Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments. In Proc. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp.691-692). IEEE.|
|Appare nelle tipologie:||4.1 Contributo in Atti di convegno|
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|IEEE VR 2018.pdf||Accepted version. European Union (EU), Horizon 2020 programme. European project “Synergy-based Open-source Foundations and Technologies for Prosthetics and RehabilitatiOn” (SoftPro), H2020 Research and Innovation actions, Grant Agreement n. 688857. © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Digital Object Identifier (DOI): 10.1109/VR.2018.8446128||PDF editoriale||PUBBLICO - Pubblico con Copyright||Open Access Visualizza/Apri|