The paper addresses the challenge of balancing the tension between a problem-solving attitude in the design of assistive devices, with an ethical aesthetic, and cultural approach to design for people living with a temporary or permanent impairment. The topic is developed presenting two design cases. The first case addresses a permanent disability. It is a suite of smart jewels tailored for hearing impairment, which sense environmental sounds (e.g., doorbell, someone calling) and notify the wearer of their occurrence through different modalities (light patterns, vibrations, shape changes). The second case addresses a temporary impairment. It is an orthodontic facemask for the correction of malocclusions in children that has customised aesthetics and ergonomics and is associated with a digital game. The cases illustrate the experience-centred participatory design adopted to mitigate the stigma associated with current wearable assistive devices and promote a cultural shift to transform assistive wearables into beautiful, playful, gender-appropriate accessories.
Marti, P., Recupero, A. (2022). Body adornment and interaction aesthetics: a new frontier for assistive wearables. INTERNATIONAL JOURNAL OF BUSINESS AND SYSTEMS RESEARCH, 16(2), 163-182 [10.1504/IJBSR.2022.121142].
Body adornment and interaction aesthetics: a new frontier for assistive wearables
Marti, Patrizia
;Recupero, Annamaria
2022-01-01
Abstract
The paper addresses the challenge of balancing the tension between a problem-solving attitude in the design of assistive devices, with an ethical aesthetic, and cultural approach to design for people living with a temporary or permanent impairment. The topic is developed presenting two design cases. The first case addresses a permanent disability. It is a suite of smart jewels tailored for hearing impairment, which sense environmental sounds (e.g., doorbell, someone calling) and notify the wearer of their occurrence through different modalities (light patterns, vibrations, shape changes). The second case addresses a temporary impairment. It is an orthodontic facemask for the correction of malocclusions in children that has customised aesthetics and ergonomics and is associated with a digital game. The cases illustrate the experience-centred participatory design adopted to mitigate the stigma associated with current wearable assistive devices and promote a cultural shift to transform assistive wearables into beautiful, playful, gender-appropriate accessories.File | Dimensione | Formato | |
---|---|---|---|
2020_IJBSR-pubblicato.pdf
non disponibili
Tipologia:
Post-print
Licenza:
NON PUBBLICO - Accesso privato/ristretto
Dimensione
2.89 MB
Formato
Adobe PDF
|
2.89 MB | Adobe PDF | Visualizza/Apri Richiedi una copia |
Pre-print_Body_adornment.pdf
accesso aperto
Descrizione: Versione successiva alla peer review per proof reading
Tipologia:
Pre-print
Licenza:
PUBBLICO - Pubblico con Copyright
Dimensione
676.93 kB
Formato
Adobe PDF
|
676.93 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/11365/1193148