After introducing the topic of education in immersive virtual reality (iVR), the authors describe the methodology and procedure used to test an educational game in virtual reality. The objective of this chapter is to contribute to the definition of a format for the evaluation of educational experiences in VR by describing the methodology adopted in the mentioned case study. A group of 30 students completed a lesson in virtual reality, and their experience was evaluated through qualitative (questionnaires, thinking aloud, interviews) and quantitative (task completion and time) tools. The results show some need for improvement of the simulation, but subjects were immersed in the experience and scored highly on the final assessment on understanding the educational content

Ermini, S., Collodel, G., Innocenti, A., Masini, M., Moretti, E., Santalucia, V. (2022). Immersive Virtual Reality as a Tool for Education. In Francesca Maria Ugliotti and Anna Osello (a cura di), Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 (pp. 121-136). Hershey, PA : IGI Global [10.4018/978-1-6684-4854-0.ch006].

Immersive Virtual Reality as a Tool for Education

Ermini, Sara;Collodel, Giulia;Innocenti, Alessandro
;
Masini, Maurizio;Moretti, Elena;Santalucia, Vincenzo
2022-01-01

Abstract

After introducing the topic of education in immersive virtual reality (iVR), the authors describe the methodology and procedure used to test an educational game in virtual reality. The objective of this chapter is to contribute to the definition of a format for the evaluation of educational experiences in VR by describing the methodology adopted in the mentioned case study. A group of 30 students completed a lesson in virtual reality, and their experience was evaluated through qualitative (questionnaires, thinking aloud, interviews) and quantitative (task completion and time) tools. The results show some need for improvement of the simulation, but subjects were immersed in the experience and scored highly on the final assessment on understanding the educational content
2022
9781668448540
9781668448557
Ermini, S., Collodel, G., Innocenti, A., Masini, M., Moretti, E., Santalucia, V. (2022). Immersive Virtual Reality as a Tool for Education. In Francesca Maria Ugliotti and Anna Osello (a cura di), Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 (pp. 121-136). Hershey, PA : IGI Global [10.4018/978-1-6684-4854-0.ch006].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11365/1220074
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