This paper deals with the concept of gamified science and its recent applications to the linguistic field. We argue that, albeit promising, this paradigm still lacks analytical tools to model the effects of the peculiar experimental setting on the results obtained. After a theoretical introduction to the User Engagement and Gaming Literacy constructs, we present two validated Italian translations of scales representing them. Lastly, we test these two gaming variables in a pilot study on the postvocalic realizations of /k t/ in the Florentine variety. Results show that both variables positively condition the production of non-continuants (i.e., emphasized words) but through different underlying mechanisms.

Piccardi, D., Ardolino, F. (2021). Gaming variables in linguistic research. Italian scale validation and a Minecraft pilot study. In C. Bernardasci, D. Dipino, D. Garassino, S. Negrinelli, E. Pellegrino, S. Schmid (a cura di), L’individualità del parlante nelle scienze fonetiche: applicazioni tecnologiche e forensi / Speaker individuality in phonetics and speech sciences: speech technology and forensic applications. (pp. 299-324). Milano : Officinaventuno [10.17469/O2108AISV000016].

Gaming variables in linguistic research. Italian scale validation and a Minecraft pilot study

Piccardi, Duccio
;
Ardolino, Fabio
2021-01-01

Abstract

This paper deals with the concept of gamified science and its recent applications to the linguistic field. We argue that, albeit promising, this paradigm still lacks analytical tools to model the effects of the peculiar experimental setting on the results obtained. After a theoretical introduction to the User Engagement and Gaming Literacy constructs, we present two validated Italian translations of scales representing them. Lastly, we test these two gaming variables in a pilot study on the postvocalic realizations of /k t/ in the Florentine variety. Results show that both variables positively condition the production of non-continuants (i.e., emphasized words) but through different underlying mechanisms.
2021
978-88-97657-54-5
Piccardi, D., Ardolino, F. (2021). Gaming variables in linguistic research. Italian scale validation and a Minecraft pilot study. In C. Bernardasci, D. Dipino, D. Garassino, S. Negrinelli, E. Pellegrino, S. Schmid (a cura di), L’individualità del parlante nelle scienze fonetiche: applicazioni tecnologiche e forensi / Speaker individuality in phonetics and speech sciences: speech technology and forensic applications. (pp. 299-324). Milano : Officinaventuno [10.17469/O2108AISV000016].
File in questo prodotto:
File Dimensione Formato  
016_PiccardiArdolino.pdf

accesso aperto

Tipologia: PDF editoriale
Licenza: Creative commons
Dimensione 808.96 kB
Formato Adobe PDF
808.96 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11365/1223340